The tune is still played using sounds that are remarkably similar to the original with a rock bass and drums accompaniment. In "Sky Sanctuary", Act 1 is again very similar to the original from Sonic & Knuckles, with some nice additional synth sounds, as is Act 2 surprisingly. The main tune sounds about half time and the great overall sound is riddled with some cool effects. In contrast, Act 2 is completely different an electronic rock remix with a cool slap bass and complex drum rhythm driving it. "Chemical Plant Zone: Act 1" is almost identical to the original from Sonic the Hedgehog 2 with a few additional sounds and updated bass and drums. The next track is a fast version of the previous track, where the drums go into double time and the guitar is faster paced too. I particularly like the section where the drum go into half time about a minute and a half into the piece. Personally I'm not a big fan of the synth sound used for the tune (it sounds a bit like a duck!), but it doesn't detract too much from the overall sound. The faster pace, as well as the brass and rock band backing, creates a great sound. The next track is a modern rock remix of the track from Jun Senoue. This remix is very similar to the original, but works well the tune and main lines of the piece are played using the original 16 bit sounds, with the bass and drum sounds being updated to sound a bit edgier.
This is followed by Naofumi Hataya's remix of the classic "Green Hill Zone".
The soundtrack opens appropriately enough with a slightly modern Jun Senoue remix of the main title theme, which should be instantly recognisable, and is a great opener to the soundtrack.
In the games, by completing certain challenges and collecting special rings, you can unlock numerous tracks from across the entire catalogue of Sonic games. Featuring a wide range of composers and arrangers, including Jun Senoue, Richard Jacques, Cash Cash, and Hideki Naganuma, the soundtrack is certainly varied. Disc three contains all the additional music from the game such as boss battle themes, jingles and cutscenes. Disc one features all of these level tunes from the PC/PS3/Xbox 360 version, while disc two features all of the unique music from the 3DS version of the game. The soundtrack takes the tunes from their respective levels and creates two different remixes of each, a classic 16-bit style remix and a modern remix. Despite a few weaker Sonic games with nice ideas but flawed execution, and one really bad, borderline broken game, Sonic has, in my opinion, seen a return to form in recent years, with modern gameplay that works well, and is satisfying to play.
Combined with a plot and cutscenes, which like to make fun of certain elements of the series (such as Dr Eggman/Dr Robotnick's name and some of the ridiculous plots of previous games), the game is very enjoyable overall, taking all of the best parts of the two gameplay styles and putting them in one game. Classic Sonic controls very much like the much celebrated Mega Drive games, while Modern Sonic's gameplay is very similar to that of Sonic Unleashed (not the werehog gameplay) and Sonic Colours (or if you're playing the 3DS version, Sonic Rush). It features new versions of some of the most famous stages from many of the main games in the 20 year history of the franchise, as well as the ability to play those levels in two different styles. Sonic Generations is Sega and Sonic Team's celebration of the 20th anniversary of the original Sonic the Hedgehog. Sonic Generations Original Soundtrack -Blue Blur. Some area from Lost World should probably be added but I'm not really sure they fit in the real Sonic game theme, so perhaps a boss stage of some kind? We had rival races after all.Sonic Generations Original Soundtrack -Blue Blur- :: Review by Joe Hammond
And rework Planet Wisp entirely because both levels are extremely annoying. I would also add the Metropolis level from Forces and Press Garden from Mania. For each DLC I would probably spend up to 6$ if the gameplay 'feels' different enough. Modern cast should include at least Tails and Knuckles, and I would pay for DLCs that introduce Amy, Shadow, Silver and/or anyone else (especially Blaze). (Provided they all have at least one special ability or quirk).Ĭlassic cast should include at least Tails and Knuckles, bonus points for adding Ray, Mighty and Amy. It's not that hard really, although it would require animating them, most character can have Sonic's physics and, despite not having a boost, would still be fun to play as.